begintownscript;

variables;

 
body;
 
beginstate INIT_STATE;
 
force_view_center(21,17);
 
set_total_visibility(1);
 
pause(13);
 
put_boom_on_char(6,2,0);
 
put_boom_on_char(7,2,0);
 
put_boom_on_char(8,2,0);
 
put_boom_on_char(9,2,0);
 
put_boom_on_char(10,2,0);
 
put_boom_on_char(11,2,0);
 
put_boom_on_char(12,2,0);
 
put_boom_on_char(13,2,0);
 
play_sound(10);
 
run_animation();
 activate_hidden_group(1);
 
text_bubble_on_char(13,"Ha ha ha!");
 
force_instant_terrain_redraw();
 pause(8);
 erase_text_bubbles();
 pause(8);
 
put_boom_on_char(6,2,0);
 
put_boom_on_char(7,2,0);
 
put_boom_on_char(8,2,0);
 
put_boom_on_char(9,2,0);
 
put_boom_on_char(10,2,0);
 
put_boom_on_char(11,2,0);
 
put_boom_on_char(12,2,0);
 
put_boom_on_char(13,2,0);
 
play_sound(10);
 
run_animation();
 
erase_char(6);
 
erase_char(7);
 
erase_char(8);
 
erase_char(9);
 
erase_char(10);
 
erase_char(11);
 
erase_char(12);
 
erase_char(13);
 
pause(8);
 
set_total_visibility(0);
 
end_scenario(1);
 break;
 